this changelog is not really totally accurate, esp. at the beginning (some of it got lost...) Changes to Psionic Angband 1.2.0: LITE weapons slay (x3) HURT_LITE monsters. Poison branded weapons Amulet of Pseudo ID and complete remaking of pseudo-id in general renaming to DISEN and DR_CHARGE new RBEs: DR_MANA, DR_LIFE, HALU new pseudo ID system BOULDER attack more or less nicked from OAngband... Level 3 psionic foci are "good". Changes necessary: better use of monster status flags monster AI flags make regeneration nicer, esp. wrt force walls / intensify / draining stuff make ego lights possible / nonartifact lights with pval? maybe remake precognition (again...sigh...) write some vaults that actually USE the new ~$\| symbols... target_pt and the telekinesis code should be nicer Changes made: 0918: used JLEs info files 0918: and fixed a bug (DRAIN_CHARGE without "S") 0918: set_mental_barrier 0918: set_awareness. Check if turning off awareness works the way it should 0918: it works now, but the duration of awareness needs to be checked. 0918: as opposed to the original psiband, there is no awareness high. (yet). 0918: what about the "adrenaline crash"? it is still there and a bit tougher than before... 0918: set_adrenaline is there. 0918: and set_biofeedback 0918: added JLE's psionicist titles to tables.c 0918: added a potion of adrenaline and more potion colors. 0919: really have to think about psionic spells now... which spells? ask JLE? 0919: apart from that, other set_xxx's are missing still... and durations/costs 0919: need to be remade. 0923: moved dimension_door() to spells2.c and slightly changed it... an artifact 0923: activation "DIM_DOOR" should be coded soon... 0923: set_prob_travel added. It can't fail anymore (useless IMHO). 0923: psionicist recall is like everybody else's; 0923: and ANY form of recall is prohibited by t/s anchor. 1011: fixed a bug with radius 0 balls at the player 1018: changed duration of menatl barrier to 10 + d(A(lev/2)) 1018: changed duration of time control to (20+)d(A(lev/4)). Removed the penalty. 1018: set_ts_anchor; duration shortened a LOT 1019: removed the message for Light Control. 1019: removed shadowform spell for now... 1019! have to remove all instances of shadowform. 1019! receptacle needs right handling of empty staffs/wands; also should depend on level of staff 1019! of course give less mana than recharging again with empower would need... 1019: removed awareness high 1019: set_precognition; duration much shorter now. 1019: inertial barrier remade. Same way -> shorter dur, no penalties. 1019: removed the genocide activation bug. 1019: added defines and code skeleton for 15 new activations 1020: awareness duration shortened a lot 1020: codes for the new activations added 1020: they should be codable in the info.txt files now. 1021: made "deeper" pits more probable at deeper depths (more demon/dragon pits, less orcs) 1021: This doesn't affect "nests" right now. 1025! a "inhibit_psi" flag for some objects, i.e. helms 0122: sustain wis/int and res_confu no longer help against psi1 damage 0122: but psi1 can't induce confusion through RES_CONF anymore 0122: fixed a bug that could (rarely) let a PSI attack become a PSI2 attack 0122: new psi1/psi2/psi3 resists/side effects formula 0122: updated the spell infos for the remade durations 0122: this also changed the durations a bit (for cosmetic reasons... 'Intensify' is to blame) 0126: only telepathy increases/reduces damage, but WIS/INT boosts don't (the player can'r even make a decision on them...) 0126: being afraid or stunned is bad for psi resistance... (for afraid, there is a saving throw) 0126! but the new psionic monster attacks need rebalancing... 0215: added code support for the KILL_DEMON and KILL_UNDEAD flags 0215: completely destroyed savefile compatibility by reordering the resist flags 0215: this has the advantage that it will be much easier to have additional resists (like PSI) 0215: appear as "random high resists" 0215: but removed force, gravity, and inertia resistance 0215: coded BERSERKER and STARLIGHT activations 0215: precognition doesn't reveal object informations. (only monsters) 0215: hope the rest with intensify bug is smashed now 0215: made the "I crush your head" message a little less ugly 0215: coded the inhibit_psi flag to totally prohibit psionics by the player. 0215: complete healing is now in psychometabolism 3 0215: and instead of shadowform, there's now code skeleton for telekinesis 0215: light control is in psychometabolism 0215: detonate is now correctly displayed as a level 3 power 0215: domination replaced by psychic wave 0215: a first version of telekinesis works (but could be nicer) 0215: added two more amulets 0215: used JLEs new info files and corrected two minor typos in a_info.txt 0216: made inhibit_psi give a 25% mana reduction and a flat 20% minfail. 0216: updated the *ID* info for the new flags 0216: Self Knowledge now displays time infos and infos about psi durations 0216: inhibit_psi now has a message similar to "You do not feel comfortable with your weapon". 0216! The autospoiler generation isn't updated yet (low priority...) 0216: wizard mode flags display updated 0216: sorted the spells. adding new ones should be easier, too, now. (as long as it's only one per discipline) 0216: smashed a bug with end force walls power ("U" in original; nothing yet in rogue-like, maybe "[") 0216! next version: remake target_pt (esp. wrt (y,x) variables) 0216: updated the birth.txt file 0216: added the 'U' command to the help files, but only VERY briefly 0216: wrote two vaults as examples for the new symbols 0217: smashed a bug in empathy (stupid me!) 0217: updated graphics config file for old tiles 0217: some are missing, of course... but at least the old angband tiles can be used :-) 0217: corrected a couple of bugs in the spell infos 0217: fixed a bad bug in the load/save code wrt force walls 0218: made some high-level spells harder to cast (balefire and *ultrablast* never reach 0%) 0218: fixed a bug that caused intensified spells to be cast at normal failrates even if the 0218: intensified version cost too much mana 0218: changed the monster precog messages a bit 0218: changed the roguelike keyset for the 'U' command to 'O' (as in Zangband)